
Plot is a Four-Letter Word
© 2003, Wendy Webb
We were always taught that using four-letter words was a bag
thing. Real bad. You could go blind, go to the underworld, or
worse, be estranged from the grandmother, who hasn't opened a
window since 1948, for using these tainted words. There is,
however, one exception: If you don't use plot, you will find your
story in some editor's circular file, or jammed under an uneven
table leg. So it's up to you. A potential sale, or blindness in a
house that smells of stale lilac or lye.
I thought you'd see it my way.
And in the interest of avoiding sealed windows, I'll henceforth
call plot by its components: The 7 story points. All stories must
have these components or they can't be called stories. It's a rule.
No one asked me. And while some stories don't necessarily reflect
the components clearly, look closely because they are there. In
fact, a good exercise might be to read a handful of stories and
identify the points. Then read your own work and see if you can
find all seven. No, huh? Well, well, well.
So here they are. An explanation of each follows.
1. hook
2. problem
3. backfill
4. complication
5. action
6. dark moment
7. resolution
The hook is the "grabber." The opening sentence or sequence that
makes the reader want to continue with your story. The book can be
one sentence, or it may be a paragraph, that draws the reader in
and compels them [her] to turn the page and read on. Here are some
hook examples:
My name is Johnny Hale. I'm thirty-six years old, stand fie feet
eleven in my socks, and am, so to speak, naked at the moment and
talking into the dark. (John Cheever, "The Housebreaker of Shady
Hill")
Besides the neutral expression that she wore when she was alone,
Mrs. Freedman had two others, forward and reverse, that she used
for all her human dealings. (Flannery O'Connor, "Good Country
People")
What might be called the first imitation of strangeness occurred
at the railroad station. (Shirley Jackson, "The Beautiful
Stranger")
The problem is the situation the protagonist
faces either form internal and/or external fores. Foreshadowing
might make an initial appearance here.
The backfill is information the reader needs about the
protagonist, the situation, and the setting. This should be
revealed sparingly, as the story dictates, through action via the
protagonist and others, and throughout the story. Don't impress us
with all your research, or jam the information in one talking head
sequence. Foreshadowing works here as well.
A complication is when the character gets into trouble trying to
solve a problem, which leads to:
Action, which is what the protagonist does as a result of the
complication.
The dark moment occurs when events have gotten worse for the
protagonist and there are even more problems developing. Avoid the
old Batman TV series "Before I kill you I'll tell you my entire
plan" approach, or I know of an entire community of unopened
windows that will have your name. And address.
And finally, there is the resolution where the protagonist
prevails (or doesn't) because of resources that were available (and
revealed to the reader) all along. The character must change in the
resolution.
As a side note, you might discover that some of the best writing
includes the hook, problem, and a bit of important backfill, all
within the first sentence or even paragraph or two. Witness "The
Veldt" by Ray Bradbury.
Simple, huh? If you have the 7 story points in your story, then
you are well on your way to having a story. But don't take my word
for it. Here are two other opinions on the matter of plot:
Novelist and short story writer Jack Massa talks about character
and plot working together in that a story begins with an opening
situation or story problem. The characters respond to it with an
objective or goal in relation to the story problem. This objective
generates internal and external conflict, and the protagonist is
tested and changed by the conflict. Eventually, a solution is
worked out, and the reader is left with an impression or effect,
which is equal to the story's single purpose.
Brad Strickland, author of 14 novels and 60 short stories, uses
characters to develop ideas and plot. He says:
Create a character.
Discover the character's greatest problem.
Have the character try to solve the problem.
Get the character in trouble while trying to solve the problem; new problems arise.
Repeat steps 3-4 until the character finally success or fails.
So now you know. There are many, many ways to skin a four-letter
word, but only one way to avoid editors' circular files and uneven
table legs. Read a story for pleasure, then go back and study it.
Identity the 7 story points. Then, turn your attention to your own
work. You might be surprised at what's there.
Or what isn't.
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